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maya玛雅材质渲染教程 制作“神奇的羽毛”

2020-09-27发布
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maya玛雅材质渲染教程 制作“神奇的羽毛”

 介绍
Introduction

“神奇的羽毛”在CGSociety的挑战“旅程”中获得第三名,我将尽量详细地解释这个场景的制作过程。
'Magic Fluff' won 3rd place in the CGSociety challenge 'The Journey Begins', & I'm going to attempt to explain the making of this scene in as much detail as possible.

概念
Concept

任何项目中最重要的部分都是概念,所以在接受了挑战后,我创造了一个场景并添加了一些角色。然后我画了一些草图,然后我开始为每个角色建模。当我在创建角色模型时,我试图保持它们在风格上的统一,因为它们都属于同一个世界。然而,他们之间也有很大的不同。我试图使他们尽可能真实,即使世界是虚构的。这是一个关于魔术的故事…
The most important part of any project is the concept, so after receiving the challenge subject l created a scene & added some characters. I then drew some sketches, after which l started modeling each of the characters. While l was creating the character models l tried to keep them similar in style as they're all meant to belong to the same world. However they also had to be very different to each other. I tried to make them as believable as possible, even though the world is fictional. Here is the story of 'The Magic Fluff'...
在“Dabunlesia”的土地上存在着一只鸟的传说,一只神奇的鸟。它很神奇,因为它有“神奇的绒毛”。如果有人发现了一小块绒毛,那么他们就有能力飞起来,就像我刚才说的“Simurg”鸟一样。在传说中,Simurg有30种不同的鸟类特征,应该带来好运。受这个传说的启发,两个角色“Nosey”和“雀斑”开始了他们的旅程。Nosey收集了他们在旅途中遇到的每只鸟的绒毛,并把它放在马车上,以测试它们是否工作。每当他们遇到一只鸟,即使他们不觉得这是一个神奇的鸟,他们还是会得到绒毛。有一天,他们遇到一只小鸟,它的窝里有一只毛茸茸的小婴儿。这只鸟是“普胡”。诺西和雀斑一点也不知道普胡的事,因为他们离巢太近了。但是他们确信这只鸟是他们正在寻找的。突然间,他们感觉好像被施了魔咒似的,他们看起来被普胡迷住了。诺西拿起他的泵箭,在他失去理智的时候,在藤蔓上荡来荡去。这是多么大的错误啊!认为普胡是他们要找的鸟。然而,在树的后面,Simurg用一种有趣的、好奇的表情看着他们……
In the land of 'Dabunlesia' there exists a legend of a bird, a magical bird. It's magical because it has 'magical fluff'. If someone finds only a small bit of fluff then they will have the ability to fly, just like the bird itself which I have named 'Simurg'. True to the legend, Simurg has thirty different bird features & is supposed to bring good luck. Inspired by the legend, two more characters 'Nosey' and 'Freckle' begin a journey with their little monster friend 'Greg' & the lazy 'Fire Fly'. Using his plunger arrow, Nosey collects fluff from every bird that they come across on their journey & puts it on the carriage to later test whether they work or not. Whenever they come across a bird, even they don't feel like it's the magical one, they get the fluff anyway. One day they come across a bird with a bemused fluffy baby nearby in it's nest. The bird is a 'Puhu'. Nosey and Freckle don't know anything about the Puhu which meanwhile is getting angry with them being so close to the nest. But they are sure that the bird is the one they're looking for. Suddenly, feeling as if under a spell, they look spellbound at the Puhu. Nosey gets his pump arrow ready to get the magical fluff and Freckle tries to reach the Puhu by swinging on a vine as he has lost his mind. What a big mistake that was! Thinking that Puhu is the bird they were looking for. However, behind the tree, the Simurg watches them with a funny, inquisitive expression...
草图
Sketches

我试着让他们都很卡通,尽量保持他们可爱的风格。
I tried to make all of them childish and try to keep their cute styles.

下一步是开始这些角色的造型。
The next step was beginning the modelling of these characters.


在建模期间,我不得不改变一些细节。
During the modelling period l had to change some details.

建模和纹理
所有的人物和材料都是用Maya建模的,然后在ZBrush中添加了细节。
All characters and materials were modelled in Maya and then detail was added in ZBrush. A low poly modelling technique was used.
Nosey:对我来说,角色“Nosey”是第一次。他不仅是最聪明、最具创造力的人,也是这个群体的灯塔。
Nosey:Modelling 'Nosey' was the first fun for me. As well as being the most intelligent and creative, he acts as the beacon for the group.

 场景
Scenery

这棵树、蘑菇、岩石、石头和植物都是用玛雅建模型,在ZBrush中有详细的描述。这个场景非常重要,以显示人物的比例。起初,我研究了树木和树皮,然后用Photoshop制作了树皮刷,然后用它们做的更快。在ZBrush中,树的细节来自置换贴图。用Photoshop手工制作蘑菇的纹理。
The Tree, Mushrooms, Rocks, Stones and Plants were all modelled in Maya and detailed in ZBrush. The scene was very important to show the proportions of the characters. At first l researched the trees and barks, then in Photoshop l made bark brushes and with them the texture's done more quickly. In ZBrush, The tree's detail comes from the displacement map. Textures of mushrooms were prepared manually in Photoshop.


虽然我改变了颜色,但是贴图效果/草坪上的刷子是用来做草的。这些岩石和石头都是用低聚体进行的,然后在ZBrush中详细制作。
Paint effects / GrassWindWide brush was used for the Grass, although I changed the colours. The Rocks and Stones are modelled in low poly then detailed in ZBrush.


maya玛雅材质渲染教程 制作“神奇的羽毛”
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